AI Insights · Timothy · April 2024
Top 5 Anime Games on iOS in Germany: Q1 2024 Performance
Explore the performance of the top 5 anime games on iOS in Germany during Q1 2024, with insights on weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 anime games on iOS in Germany showcased varied performance metrics. Here’s a closer look at the weekly trends in downloads, revenue, and active users for these games.
DRAGON BALL LEGENDS saw significant fluctuations in weekly revenue, starting strong at around $136K in the first week of January, then dipping to approximately $16K by mid-February, before rebounding to about $59K in the last week of March. Weekly downloads showed a gradual decline from 2.1K at the start of the quarter to 937 by the end. Active users also decreased from 41.6K to 27.6K over the same period.
DRAGON BALL Z DOKKAN BATTLE experienced a peak in revenue at approximately $89K in the first week of January, with a low of around $4K in mid-March, and ending the quarter at about $27K. Downloads remained relatively low, fluctuating between 429 and 1.2K throughout the quarter. Active users peaked at 15.5K in mid-February, before declining to 10.9K by the end of March.
ONE PIECE TREASURE CRUISE maintained stable revenue, peaking at around $50K in the last week of February and ending Q1 at about $29K. Downloads were modest, ranging from 271 to 890 per week, with active users peaking at 3.6K in late February before dropping to approximately 2.7K by the end of March.
The Seven Deadly Sins had varied revenue, with a high of approximately $77K at the start of January, dipping to around $4.6K in late February, and closing the quarter at about $18K. Downloads ranged from 219 to 922 weekly, with active users peaking at 11.8K in the second week of January and ending Q1 at roughly 9.3K.
Black Clover M showed a peak in revenue of about $66K in the first week of January, dropping to around $7.3K by the end of March. Weekly downloads started at 2.1K and gradually decreased to 386. Active users remained relatively stable, peaking at 12.4K in mid-February and ending the quarter at approximately 10.6K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s comprehensive reports.